Level | 4th Level | Casting Time | 1 action | Range | 30m |
---|---|---|---|---|---|
AoE | Sphere (2m radius) | Duration | Concentration, up to 1 minute | ||
School | Aqua | Components | V, S, M (a drop of water) | ||
Classes | Black Mage, Red Mage |
You conjure up a sphere of water that engulfs creatures.
The sphere can hover but no more than 4m off the ground. The sphere remains for the spell’s duration. Any creature in the sphere’s space must make a Strength saving throw | Fail: They become
A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it.
The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 2m of it.
As an action, you can move the sphere up to 10m in a straight line. If it moves over a pit, cliff, or other drop-off, it safely descends until it is hovering 4m above the ground. Any creature restrained by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw.
When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 10m of it. Any creature restrained by the sphere is knocked